![]() ![]() Results are so close to final render that client previews can be output using the new native MP4 video support. Viewport Improvements provide artists with added support for screen-space reflections and OpenGL depth-of-field, in addition to the screen-space ambient occlusion and tessellation features (added in R18). These include core software modernization efforts, a new modeling core, integrated GPU rendering for Windows and Mac, and OpenGL capabilities in BodyPaint 3D, Maxon’s pro paint and texturing toolset. With Cinema 4D Release 19, Maxon also introduced a few re-engineered foundational technologies, which the company will continue to develop in future versions. Designed to serve individual artists as well as large studio environments, Release 19 offers a streamlined workflow for general design, motion graphics, VFX, VR/AR and all types of visualization. It also boasts a new Spherical Camera, the integration of AMD’s ProRender technology and more. This next-generation of Maxon’s pro 3D app offers a new viewport and a new Sound Effector, and additional features for Voronoi Fracturing have been added to the MoGraph toolset. On the latter point, if Maxon follows its usual annual release cycle, we’d expect ProRender to make its first appearance within Cinema 4D R19 next year.Īccording to Jancke, “We’ll be working over several release cycles to bring you more great features based on ProRender and fully support the fundamental feature set of Cinema 4D.Maxon was at this year’s SIGGRAPH in Los Angeles showing Cinema 4D Release 19 (R19). The implementation looks likely to be in addition to C4D’s existing Physical Renderer, not as a replacement for it: Jancke comments that “we continue to believe that there’s a place for CPU rendering solutions”. On the former point, Jancke notes that ProRender currently supports “virtually all the physical rendering attributes you’d expect”, and that Maxon is working with AMD to “add key features”. ![]() Maxon’s announcement, which was posted by the company’s director of engineering, Karsten Jancke, doesn’t go into detail about how or when ProRender will be integrated into Cinema 4D. ”įeature list and release dates not yet confirmed While Blender’s Cycles engine – which forms the basis for Insydium’s upcoming Cycles 4D render plugin – is OpenCL-compatible, The Blender Foundation hasn’t always seen eye to eye with Apple over OpenCL.Īccording to Maxon: “ProRender will fully support Nvidia as well as graphics cards on Windows, and as the vendor of choice for Apple hardware, AMD is in the best possible position to support. ProRender is one of relatively few available OpenCL-compatible solutions. That means one based on the cross-platform OpenCL GPU computing framework, not CUDA, Nvidia’s proprietary alternative.Īlthough there are a number of existing third-party GPU renderers for Cinema 4D, the majority – including OctaneRender, Iray and FurryBall – are CUDA-based. With AMD’s GPUs the only discrete graphics cards offered in the Mac Pro – and now the new MacBook Pros – the company needs a GPU rendering solution that supports AMD hardware. In Maxon’s case, a key deciding factor will have been the popularity of Macs among its user base. One of the few cross-platform GPU-based rendering solutions While the former was co-developed by Corona Renderer creator Render Legion, the C4D implementation will be the first time that a major DCC tools developer has adopted ProRender as its native GPU renderer. ![]() The announcement is a significant endorsement for ProRender, which has been slowly gaining ground since its initial proof-of-concept release under the name FireRender at Siggraph 2014.Īn unbiased path tracer with the basic range of features you would expect in a physically correct renderer, ProRender now comes with plugins for 3ds Max, Maya, Rhino and SolidWorks. The first native implementation of ProRender The integration, which is being developed by both Maxon and AMD’s development teams, will be rolled out “over several release cycles” of the software. ![]() Maxon has announced that it is to adopt Radeon ProRender, AMD’s OpenCL-based render engine, for GPU rendering within Cinema 4D. Posted by Jim Thacker Maxon picks AMD’s Radeon ProRender for Cinema 4D ![]()
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